STEAM Project-Based Learning, Teacher Resource Book Grade 6 eBook (PDF)

Encourage students to develop collaborative problem-solving skills withSTEAM Project-Based Learning!The engaging STEAM tasks provide meaningful learning opportunities for students as they work together to study...

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Encourage students to develop collaborative problem-solving skills withSTEAM Project-Based Learning!The engaging STEAM tasks provide meaningful learning opportunities for students as they work together to study current real-world problems and strategize solutions to help create a better world.These complete units include in-depth activities that provide important context for students as they learn about each topic before they develop solutions.Each robust unit includes a hands-on STEAM task that provides students with a problem to solve using the design process of Problem and Task, Research, Brainstorm and Design, Make It and Explain It.Additional resources in each unit include:Teacher Pagewith a unit overview and implementation suggestionsReal-World Connectionthat introduces the topic with a fictional storyWhat Is the Problem?page to help students brainstorm solutions to the issueLearn About the Problempage that provides detailed information about the problem in the real worldArt Connectionthat incorporates creativity into finding solutionsScience, Technology, Engineering, and Mathconnections that present additional information about how these fields are used to solve problemsCareer Spotlightthat presents a variety of careers related to the problems or solutions in the unitSixth grade STEAM projects include:Music educationMisinformationMaking places saferNo transportationBullyingNowhere to skateMicrofinanceSTEAM Project-Based Learningis an approach to project-based learning that uses science, technology, engineering, art, and mathematics to engage children in empathizing, thinking critically, and collaborating to develop solutions. Teaching children how to think creatively prepares them for new unknown technologies, industries, and careers. With STEAM activities and tasks, the final product is not as important as the process. Through the process of experimenting and exploring, students are using creative and critical thinking skills. Scientists, mathematicians, engineers, and artists use the same critical thinking skills to find new and innovative solutions.Each book includes a STEAM puzzle and a completion certificate!This resource contains teacher support pages and reproducible student pages. An answer key is not included, since there isn’t one correct answer or solution to solve the problem or complete the challenge. This is a reproducible resource (photocopying of lessons is permitted) for single classroom or individual home use only.

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